As Part of the Environment World team, my colleagues and I created and maintained the core terrain across the beautiful island of Tsushima. We sculpted the terrain, authored all of the cliffs, peaks, and rock formations, sculpted and painted rivers, streams, marshes, coast, and waterfalls, and created hundreds of kilometres of road and path networks. We even got to help out the rest of the environment team by naturally blending some locations such as camps and towns into the open world.
Special mention to the world team: John Germann, Harold Lamb, Phil Ouellette and Tyler Smith for we all worked closely together forming this amazing world
Thank you to the amazing team at Sucker Punch, from my fellow environment artists to the rendering programmers, lighting and effects artists who make our work stand out. It was an amazing experience creating this beautiful game together