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(WIP) Houdini Rock Generator 02

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updated the rock generator to use the mountain noise and a new node for fixing inverted geometry from that. Was able to get a HP and LP version of the rocks. want to set up the auto map baker in there too

Tuesday 09.22.20
Posted by Blake Mead
 

UE4 Master Blend Shader

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Made a RGB vert color master 3 channel blend shader in UE4.

  • Base / Red / Green, Full shader Channels

  • Color tint for each channel

  • Height based blending

  • Vertex color or Mask driven blends for channels

  • detail Normal / AO / Diffuse overlay function

  • Wetness override for Blue channel with diffuse porosity functionality

Tuesday 09.22.20
Posted by Blake Mead
 

(WIP) Houdini Edge Damage

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While Working on the Rock Generator i started to create an Edge Damage Utility and thought it would be useful for more than just rocks so i’m testing it on some stairs.
showing off the intensity and spread adjustment i built in.

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Sunday 02.09.20
Posted by Blake Mead
 

(WIP) Houdini Rock Generator 01

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Learning Some Houdini Finally. First Project: Rock generator.

100% procedural, random attributes via time slider to get variation quickly.

Same base shape as above, but plugged into a worley mountain noise, instead of cutting with spawn shapes and bools.

Monday 01.27.20
Posted by Blake Mead
 

UE4 Pipe Tool

made a spline generated pipe tool in ue4 to help a friend build a level quickly. used this as a base for the catwalk spline tool.

Sunday 08.11.19
Posted by Blake Mead
 

(WIP) Bust: shader tests

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Sunday 08.11.19
Posted by Blake Mead
 

(WIP) Bust: rig and blend shape tests

Sunday 08.11.19
Posted by Blake Mead
 

(WIP) Bust: texture tests

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Testing the corona skin shader with my skin color map painted in substance

Monday 05.27.19
Posted by Blake Mead
 

(WIP) Bust: details sculpt

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Saturday 04.27.19
Posted by Blake Mead
 

(WIP) Weapon Reaload

Friend needed a reload animation so i opened up ue4 A.R.T. and did a rough place holder for them.

Monday 04.08.19
Posted by Blake Mead
 

(WIP) Building Tile Constructor

Had some modular building parts and had a quick idea i wanted to try out.

Monday 04.08.19
Posted by Blake Mead
 

(WIP) Bust: Base shape

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Monday 04.08.19
Posted by Blake Mead
 

(WIP) Medieval Camp: Lighting

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Playing With Lighting And Cameras

Monday 04.08.19
Posted by Blake Mead
 

(WIP) Medieval Camp: base metal shader

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Working on a Substance Designer Node to convert maps for easy use in Corona Renderer

Monday 04.08.19
Posted by Blake Mead
 

(WIP) Medieval Camp: chainmail coif

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First pass working with chainmail using marvelous designer, zbrush nanomesh, and maya

Sunday 10.22.17
Posted by Blake Mead
 

(WIP) Medieval Camp: spangenhelm texture/shader

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Working on some grunge with substance painter and Arnold blend shaders

Monday 10.09.17
Posted by Blake Mead
 

(WIP) Medieval Camp: spangenhelm model

BlakeMead_Spangenhelm_WIP_01.jpg
Sunday 08.27.17
Posted by Blake Mead
 

Landscape Concept

Saturday 09.03.16
Posted by Blake Mead
 

Sapling

Sunday 08.14.16
Posted by Blake Mead
 

Glass

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Saturday 08.13.16
Posted by Blake Mead
 
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